Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. Metal Slug 5 introduced a Mega Man-like slide move. The announcer of XX is considered to be unimpressive compared to the previous ones.The latter two actually appear in order to justify stage transitions (they're driving the vehicles that pick you up at the end of every level), but that's just not enough. Trevor and Nadia, as they replaced series' regulars Tarma and Eri in Metal Slug 4."Mission Complete!" followed by the Mission Complete theme."You're great!" gained from racking up a ton of points at the end of a level from rescuing a ton of POWs without dying and possibly clearing the mission with a Slug still intact.There's also Fio, the series' resident Moe character.The amount of blood spilled, flesh torn and bones crushed is usually proportional to the cuteness of your mech.The Desert theme from Metal Slug 3 bears more than an uncanny resemblance to Iron Maiden's Powerslave.The underwater theme of Metal Slug 3 is a remix of the stage 3 music of Air Duel. The mission 3 music of Metal Slug 2 has a sax solo taken from the shooter Air Duel.Admit it, you jumped a little upon first seeing the character select screen for Metal Slug 2 and 3.High Octane Nightmare Fuel: Some of the concept art for unused concepts are terrifying.Growing the Beard: While the first game is still considered fun, it's the second game where the franchise really grew its legs and incorporated many of the Super Sentai-esque hallmarks of the series with the introduction of female player characters like Fio and Eri, more insane weapons and vehicles to use, transformations, and both supernatural and extraterrestrial enemies.Use this against bosses and you're golden. However, Leona can use her Moon Slasher multiple times quickly by holding Up and the Special Button and alternating the shoot and grenade buttons. This is mostly used in Tool-Assisted Speedruns to increase the number of shots per second. Super Cancelling skips the cool-down animations.The AES version of Metal Slug 5 had an un- dummied, incredibly easy-to-access debug menu which allowed to play any part of any stage on demand, plus a bunch of test areas full of free weapons, vehicles, unused stuff and a sprite/animation viewer.For added bonus, its shots come out rapidly in a gravity-determined arc, making it look like its pissing. Freud Was Right: Take a look at where the Slug Gigant's gun is located at.Fountain of Memes: The announcer, as seen below.Fan-Preferred Couple: Due to the setup of the captured characters and their rescuers in Metal Slug 3 and Metal Slug 6, Marco/Fio and Tarma/Eri are mainly the "go to" couples (although any combination of the four are supported).It could've been split up into several missions to lessen this trope. Mission 5 (of 5) goes on for an insanely long time, and in fact takes up half of the game. Dork Age: The Noise Factory era (who developed 4, 5 and Advance) is the point where opinions were widely split, specifically regarding the games' level design, mechanics, and the reuse of assets from previous games.They take significantly more damage to kill than the regular clones and the blood vomit attack that was helpful to you when you were able to use it is a nightmare for you to dodge when they use it.
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